Okay, so what's the point of a videogame? Why do you play games? Do you play them to be educated? Do you play them to learn (some aspect of) history? Do you play because they're entertaining and fun? On two of these three counts the latest Test Drive title, Test Drive: Ferrari Racing Legends gets good marks, on the third not so much.
Odds are that if you bothered to answer any of the above questions, you felt like the most important thing for a game was for it to be entertaining and fun. That would be the spot where Ferrari Racing Legends fails to perform adequately.
No one would ever deny that Ferrari has been an incredibly successful carmaker through the years and that some of their designs will go down in history as the most memorable cars ever created, but that doesn't make for what many of us would consider a videogame.
The point of the affair is simple – take the player through that esteemed history of Ferrari's cars. This is done by first dividing the career mode into three different eras of Ferrari and then having the player race various Ferraris in each eras. There are tons of tasks ("missions" if you will) and there is some story about you being a test driver trying to work his way through the ranks at the carmaker, but there's really little thought given to that part of things.
The cars themselves look great, and there are certainly a plethora of them. Even better than that, they all do drive differently (and differently again depending on your chosen difficulty level). The speed you traverse a course is notably altered between different cars (as it should be as cars today can go somewhat more quickly). Plus, you get to wonder what the designers could possibly have been thinking with some of those designs – there are cars you're supposed to drive very very fast and where you can barely see out the window.