Resistance 3 is a great game, but the most compelling part is what I have described above, the human emotion and very personal story. Unlike Nathan Hale, Capelli is very much a mortal man; he has doubts, cares deeply about his family and loses hope as the odds become worse and worse. The cutscenes in the game show his devotion to his family and his despair as he progresses through the game. One in particular later in the game has Capelli doubting he will survive and recording a message to his wife and son in hopes they hear it, very touching and powerful stuff. It is a shame that Insomniac didn’t extend this personality into the game world. Capelli is completely silent outside of these scenes and that ifeels like a wasted opportunity to add even more depth to an already engaging story.
The gameplay of Resistance 3 is polished and incredibly fun, thanks in no small part to the diverse weapons and tension created by not having regenerating health like nearly every other game in the genre. Unlike Nathan Hale Capelli is completely human so he needs to rely on health packs scattered around or dropped by enemies. In a nice touch you can actually see the health packs on the Chimera, this adds a bit of strategy as I tended to go after those enemies first so I had a health pack available when needed.
As always the weapons of Resistance are as big a star as the protagonist, and in Resistance 3 they are better then ever. There are a number of new guns, but returning weapons like the Magnum, Bullseye and Rossmore are made fresh again by adding new fire modes/abilities unlocked as you use the weapons. The new guns are just as great and offer different strategies whether it be infecting enemies with the Mutator or frying them with the Atomizer. They are all introduced gradually so you get a feel for them and despite having a good amount of ammo for all types I found myself switching between guns for purely strategic reasons quite often.