PlayStation 3 Review: Medal of Honor: Warfighter - Page 2

Author: RPGameXPublished: Jan 16, 2013 at 4:31 pm 2 comments

The technical problems in this game are nearly unforgiveable.  Considering that I’m reviewing this game a couple of months after its release, there should have been nowhere near as many problems as there are. Little things like poor AI can in most cases be overlooked and compensated for.  Even an enemy stuck in a short path glitch is fine, once they're dead.  The huge amounts of clipping and screen-tearing are surprising but tolerable, to a point.  The point where it becomes intolerable is where I have to go through an entire section of a level with the screen tears so bad that I couldn’t see 70% of the screen unless I used my scope.

There are plenty of games with technical difficulties that I would recommend struggling through because of some compelling aspect of the title.  Honestly, the most compelling part of Medal of Honor: Warfighter are the guns.  They sound awesome, they fire the way you would imagine that they would, and they inflict the damage you would expect.  The work that’s been done on the damage effects and lighting in the Frostbite engine is really stellar.  Unfortunately, those aren’t great reasons to play a single player game and there isn’t a compelling narrative to go with them. To be fair though, story is hardly the genre’s highlight.

The multiplayer in Medal of Honor: Warfighter is nothing like Call of Duty or even it’s much closer relation, Battlefield.  It is much slower going, partially due to frame rate issues, than Call of Duty, and with much smaller maps than Battlefield.  It is also obvious straight from the beginning that the creators of Medal of Honor: Warfighter have less experience at this endeavor than their competitors.  The menus are remarkably clunky and the shoehorning the game does is in stark contrast to the new Call of Duty system.  An interesting addition to team matches is the battle buddy system, where one player can assist you when needed and even identify and exact revenge on your killer.  The different match types are also interesting combinations of existing types and have varying levels of success.

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Article Author: RPGameX

Lance Roth has over 10 years experience in the video game industry. He has worked with developers along with retail outlets to develop training programs and sales strategies. He participated in all of the major console launches since the Dreamcast. …

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  • 1 - rick

    Feb 10, 2013 at 4:42 pm

    Dont listen to the critics. This game is great and it has fun mutiplayer experience. Ea has a great platform here to build upon and release it on the next generation console.

  • 2 - Rafael

    Mar 05, 2013 at 9:09 am

    I really like all games that are made with this Frostbite engine. I even heard they didn't even fully used all its capabilities.

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