It seems as though all too often a great idea for a video game becomes a less than amusing game. Ideas are, sadly, sometimes hard to translate from paper to bits and bytes. As a case in point, take the recent PlayStation 3 release Legendary.
Legendary sounds like it could be a great game – it starts with the player opening Pandora's Box and unleashing hordes of evil beasties into the world. You then has to battle through the beasties, trying to put together the pieces of exactly why you were hired to open the box in the first place (you're something of a thief and were on a job). There are evil groups and nefarious plots at work, plus there's the matter of sending all the evil creatures, among them gryphons, werewolves, and firedrakes (oh my!) back from whence the came.
For a first person shooter, that's a pretty solid plot. Unfortunately, Legendary never really delves into any of the questions, the player just goes through each level – all of which pretty much look the same – blasting enemies. Yes this is a first person shooter, so some over-the-top blasting of enemies is required, but the lack of differentiation between levels and depth in the story makes one feel as though the genre hasn't progressed passed Wolfenstein 3D.
The graphics in Legendary are, at best, as uneven as the plot on which the game is built. None of the levels look terribly great, but neither are they boring (at least the first time you see each of the various terrains). The creatures on the other hand are far more variable. The werewolves – seemingly the game's centerpiece creature – look quite good, but some of the others, like the firedrake, are just kind of there.
However, plot, mundane level design, and uneven graphics aside, the biggest problem with the game is that it's simply obnoxious. From the first moment you get to actually play the game, it's clear that you know far better how to proceed than the game. Picture this – you're in a museum, you've opened Pandora's Box, the museum is breaking apart. Do you A) jump over the little thing blocking the stairs and get out, or B) wait for your partner who is not in the museum to rundown for you what exactly is taking place and for her to suggest you make your way out. If you chose "B" you probably won't mind that on your way out of the museum you can't initially jump over objects because the game hasn't taught you how (and clearly you're too foolish to read that page of the manual) and that if you follow your partner's instructions you'll exit the museum too soon and have to wait for the monsters to clear you a path before you can proceed further. However, if you're the kind of person that sees a building falling down around them and think "golly gee, I should exit this place" and then tries to do just that, almost everything that follows will annoy you.








Article comments
1 - Seth
looks pretty good to me! and why to ppl have to rag on the ps3 juts becuase every game isnt perfect.... i never hear stories about an xbox game saying this game isnt perfect!!! =O i just hear this game is good this one isnt.... just becuase its on ps3 dosent mean it will be perfect.... is it becuase we have a cell processor that everyone says is soo powerfull?!?!? just becuase the system is powerful dosent mean every developer is smart enough to harness the technology and make every single ps3 game better than 360 games..... hell i dont even care if half the games are the same quality as a 360 game.... all i know is i payed extra for a huge hdd/ built in blueray/ built in wifi/ and some cool exlcusives like resistance, little big planet, killzone 2, ratchet and clank, and some other great ones (not gonna go into a list becuase nobody listens to a fan boy... lol but seriously!!! what the hell!?!?!? and ppl are like well if you dont mind 360 quality games get a 360... well i didnt say every game was 360 quality... id love to see a 360 get red ring of death trying to handle running little big planet, or resistance, or killzone.... watch that sucker crash and burn... all i know is i like quality in my system.... and you see stuff done better and better the longer the console is around.... take god of war 2 on ps2, nobody even knew a ps2 game could look so good or do so much... but it did!!! give the ps3 a little more time.... and dont blame 3'rd party developers trying to learn coding on a new system.... give it time....