If there is one trend that has stood out over all the rest in gaming for the past few years it would almost certainly be the increasing popularity of rhythm games, a group of titles led by Guitar Hero and Rock Band. Playing air guitar has long been a favorite pastime of many, but these titles allow you to actually play air guitar… and air bass… and air drums… and karaoke vocals for points and with an almost real instrument. Whether or not they have ever played a rhythm game before, a huge number of people are aware they exist – they have been discussed on radio, in film, and on television shows, they are everywhere, and with good reason – they're loads of fun. The games allow friends to get together and play till the wee hours of the morning and while the noise will still bother the neighbors, unlike so many garage bands at least it'll sound decent.
The latest expansion into the Guitar Hero franchise is the aptly named Guitar Hero: Warriors of Rock. The game represents the first GH game to have a Quest Mode. Narrated by Gene Simmons of KISS (who appear in the game's 90+ track set list), Quest Mode is the story of the Demi-God of Rock trying to defeat The Beast and saving rock and roll. It is, in a word, foolish. I don't mean that it's a bad idea or that it's poorly executed, it's just kind of silly because it really is just
a rebranding of any career mode by slapping some cutscenes onto it in order to tell the tale.
Now, I don't want what you to mistake what I'm saying, I'm not using "foolish" as a derogatory term, perhaps "silly" would be a better word. Quest Mode is a silly mode, but the entire experience of jamming buttons on a plastic guitar neck and hitting a toggle pretending that you're strumming strings is silly as well. Silly doesn't preclude something being a great experience.
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