Perhaps better than any other game franchise, the Final Fantasy franchise excels at world-making. Each edition of the main series (save X-2) has created a whole new universe with a new set of rules and a new set of problems. Though each entry into the series is massively different than the one that came before, there is something in the way each of them plays, in the way each of them feels, that tie them together and make each, very definitely, a Final Fantasy title. With the newest entry into the series, Final Fantasy XIII, that pattern holds.
The story here is relatively typical of the Final Fantasy games – there is a gross evil out there that wants to rule all of humanity and attempts to do so through the use of fear and brutality. The group of playable characters in the game, led by Lightning and Snow, realize that they are the only ones who can possibly stand up against this brutality, and even though they may not a
lways wish to step into the role of savior, eventually they do. This review could go into greatly more depth at this point about he l'Cie being created by the fal'Cie and the Sanctum's Purge and the creation of the world of Cocoon and the theories Cocoon's inhabitants have about the lower world, Pulse. However, we will not do that here.
Examining the story in great depth would not only mean little until you actually play the game, it may just ruin some of the story for you. As has become tradition in Final Fantasy titles, there are an incredible number of cutscenes and flashbacks, and bits of the story only come out in dribs and drabs. To try and recreate the narrative in linear fashion in a review destroys reveals and might lead to you getting bored and tuning out from the game, which is something you don't want to do as that will inevitably mean that you'll miss some bit of information you'll actually want.
The biggest problem with FFXIII though is that if you do miss some piece of information, while you may be slightly lost for a little while, it won't change the way you progress through the game. While all Final Fantasy games have a beginning, middle, and end, this one feels much more linear than most, providing you with very little opportunity to stray from the path of the story the game has laid out. In fact, early on in the g
ame you'll note as you travel that there is, literally, a very definite path for you to traverse and that even if you want to peak around a corner to see what's there, an invisible wall will stop you.
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Article comments
1 - tumbagon389
i dont agree about vanille being annoying as a character. I think hope is annoying one of those chracter that has emotional problem. of course he is far superior to vanille as chracter but i never like using him even though hes better at magic. i just wish vanille has haste she would have been perfect.butover all i like your review its fair
2 - grugs
how can anyone play this? this has to be THE worst game I have played in about 2+ years. Besides the visuals the game is HORRIBLE! Pretty much every character was retarded and the dialog was equally bad.
3 - seluj_329
well,lets try and see
4 - yurikat
i hope i will have hard time playing this game..
5 - Sten
Totally agree about Vanille. Stupid char :(