Those who love the game despite its shortcoming will enjoy the search for hidden keys that unlock secret missions, but those who are less interested in all the extras will find the search less than compelling. However, those secret missions do require lots of killing and are a great training exercise (plus giving you pieces to help up your vitality).
Most regular missions are relatively short and score you on your style, speed, and ability to find hidden objects. Score well enough and you unlock points to upgrade your weapons and abilities. It is all relatively standard stuff in terms of how it works, but some of the moves Dante can learn are exceptionally power.
My last criticism of the title is the load time, which feels excessive, particularly when it occurs mid-level.
The look of DmC: Devil may Cry is well considered and does help place the player into the heart of what is going on within levels. The fighting is a lot of fun as well. However, the shortcomings of the game truly hamper it and stop it from being great. It is a good reboot to a generally fun franchise, but it should have been more. It is an enjoyable time, but it should have been more. That really is the takeaway — it should have been more.
DmC: Devil may Cry is rated M (Mature) by the ESRB for Blood and Gore, Drug Reference, Intense Violence, Nudity, Sexual Content, Strong Language.
This game can also be found on: PC and Xbox 360.