PlayStation 3 Review: Call of Duty: Black Ops II - Page 2

What makes Call of Duty worth owning for at least the year until the next one comes out is the multiplayer.  While the core of this mode is the same, there are some significant changes that will make your characters a better reflection of your gameplay style.  Some may complain that these load out changes are unrealistic, but if realism is that important, you’d probably be playing Rainbow Six instead anyway.  There are also some scoring changes that serve to level the playing a bit and a few tighter maps that will ratchet up the action.  Most Call of Duty fans should have no problem accepting the adjustments along with the newly free Call of Duty: Elite.  The Zombies mode also sports some new wrinkles and there are Easter eggs to be found with the new Tranzit.

Call of Duty: Black Ops II isn’t a perfect game, and some things still need fixing.  The Strike Force missions are poorly implemented but they’re not a bad idea and adding some replay value certainly doesn’t hurt.  Hopefully a little more focus is put on level design next time around and a cafeteria table or a chair isn’t an obstacle to soldiers that can face climb cliffs.  A few technical and online issues did pop up on my playthrough but, they weren’t huge and will surely be patched quickly.  I’m often a critic of the Call of Duty series but, I was pleasantly surprised with the effort Treyarch put into moving the franchise forward.

Call of Duty: Black Ops II is rated M (Mature) by the ESRB for Blood and Gore, Intense Violence, Strong Language, Suggestive Themes, Use of Drugs. This game can also be found on: PC, Wii U, and Xbox 360.


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Article Author: RPGameX

Lance Roth has over 10 years experience in the video game industry. He has worked with developers along with retail outlets to develop training programs and sales strategies. He participated in all of the major console launches since the Dreamcast. …

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