When I first saw one of the trailers for Wargaming.net’s World of Tanks, I didn’t really know what to expect. The footage is crazy! Initially, it looked like a racing game from a funny farm, giving the impression that the tanks had fallen out with the cars over some sort of name calling issue or something and as a result there was a vehicular war sparked, like in Transformers. I just didn't get it. Take a look at the trailer below, and see for yourself. But make sure you don't judge it solely on the trailer...
Wrongly, I chose to ignore World of Tanks after seeing the above footage, but the reason why I eventually decided to grab this game is because a friend of mine said that it is actually bad-ass. I trusted his many excitable outbursts and commenced downloading the game.
World of Tanks is a free, 1.8GB download, and if you download it directly from their website, it goes pretty quickly.
At first, by looking at the title of the game alone, I was quick to assume that it was going to be an MMO, which did actually push me away from the idea of getting the game even more so, as I just couldn’t see it being a success. However, World of Tanks is in fact a Team Deathmatch game, with a hint of base capture in the mix, and it works well! So the early lesson here, is that you shouldn’t judge a game by its cover.
The main menu in World of Tanks is set in a depot, which stores all of the tanks that you have earned. You start off with three really bad tanks, which you have to use in order to build up your credits and experience points. The credits and experience points earned from the 15-on-15 battles will enable you to purchase upgrades for the chosen tank on the tech tree. Each tank has its own, unique tech tree, which players will have to work through in order to research the tank on the next tier, or to just make the current tank in the depot as good as it can be.