PC Game Review: Sid Meier's Civilization V

I would not call myself a fan of the strategy game genre, be it real-time or turn-based. Beyond a little Freeciv in high school, Civilization V is my first real taste of the Civilization franchise. I was not sure what to expect, whether it would feel more like Sim City or StarCraft, but I was pleasantly surprised to find it is like neither.

Civilization has always been turn-based, allowing players to queue up their desired strategic decisions and watch them execute before being prompted for another round. To some this may seem a dated play style, especially considering that most recently released strategy games, such as Dawn of War II and StarCraft II, are real-time. Real-time strategy games require that you not only make the correct strategic decisions, but also execute them in the most time efficient manner possible to come out ahead of your opponent. With this element removed, Civilization V players can not only take some additional care with their strategy, but they can take some time to enjoy the scenery as well.

While the graphics are not the most impressive when considering other entries to the genre this year, I still find myself admiring the detail in the cities, the water, and my units in Civilization V. Unit animations are quite varied and very entertaining to watch. I regularly zoom all the way in on a newly acquired unit to see exactly how he is laying the hurt down on my opponent.

There are plenty of game modes, but no actual campaign or story involved. Players set up their own games, be it multi- or single-player, with a ton of options for customization. Options include world shape/size, number of players, starting civilizations, and many more. The game does a great job of introducing new players to the economic, scientific, military, and culture mechanics of the game via advisers and color coded production icons. Also added in Civilization V are city states. City states help to provide various short term goals to players and can dramatically effect the direction of the game in the long term.

The most impressive aspect of Civilization V is the NPC interaction. In games I found myself cursing Montezuma as he forced the border between us to militarize and praising Gandhi for entering into a research agreement. George Washington constantly taunted me and was allied with both of his surrounding city states as well as having a far more technologically advanced civilization, which rendered me unable to retaliate. When deciding things such as whether or not to grant Catherine the Great that open borders treaty she requested, I had to take into account that she tried to aggressively invade 100 turns ago.

Continued on the next page Page 1 — Page 2
Spread the word
Bookmark and Share
Read comments on this article, and add some feedback of your own
  • No image found

Article comments

Add your comment, speak your mind

Personal attacks are NOT allowed.
Please read our comment policy.
Please preview your comment.