More happily, the stat-tracking, trading, drafting, and general franchise-building sections of the game are better put together than the in-game play calling. They are relatively easy to use and provide loads and loads of information. I would like to see a slightly more in-depth set of choices for resigning players, I didn’t feel as though bargaining with players or their agents was terribly involved. The menus are detailed and provide easy access to all various areas of the game one might want to see.
Watching these stats change and the players progress, or regress as the case sometimes is, over the course of a season or a number of seasons is great. And, it’s one of the ways that the in-game play calling engine shines. Certain players seem to run certain plays better, so you can find your favorite running backs favorite play, make sure that you run it often, and boost his ratings.
The graphical interface of the game isn’t top-of-the-line, but it doesn't need to be. Any player of this game will have to sort through so many statistics anyway, that a more text-based menu system over a graphical one isn’t hugely detrimental.
Overall, the game is fun and great for stat-heads, but the in-game engine could use some tweaking in next year’s version (and hopefully there will be one). Right now however, there is very little there to entice non-stat-heads. Though it's stats aren't quite as in-depth, I'd still rather play Madden.
Football Mogul 2007 is available for download from the Sports Mogul website.
Football Mogul 2007 is rated E (Everyone) by the ESRB.








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