PC Game Review: Chocolatier - Page 2

Author: MerylPublished: Jun 29, 2007 at 11:05 pm 1 comment

The game screen has a message section. This section lets you know about any problems in your business — such as degrading food supplies — along with any action items you promised to take and tasks you've done. This message section is small, hard to read and slow in scrolling. Sometimes I had more than one action item and it was a chore to find them in the message section when they didn't appear at the top as current tasks did.

I loved the diversity in this game. There was no right or wrong, or a set path you must take. You could make whichever recipe, and travel to the destinations of your choosing unless you needed to find an ingredient only available in one place. You could help people along the way and haggle prices. The game slowed when I had tons of money, but still needed more recipes and couldn't accomplish things until I found the right person. During that time, I traveled from port to port trying to find someone to help.

When I finally got a hit, the game picked up again and kept me hopping for the rest of it. I never thought I could manage six factories — the thought of that sounded like too much multi-tasking — but it wasn't. In fact, I wish I had more places to visit. Chocolatier didn't attempt to copy any of the "run a business" style games. Rather, its creator developed it from scratch as the game package turned out as beautifully as the chocolates.

Download free trial of Chocolatier.

System Requirements: Windows

  • Windows 98SE/ME/2000/XP/Vista
  • 700MHz or faster Processor
  • 128MB RAM
  • 800x600 minimum screen resolution
  • Sound Card recommended
  • DirectX 7.0 or later
  • 30MB+ available drive space
System Requirements: Mac
  • Mac OS X 10.3.9 or newer
  • G4 800 MHz or faster or G5 or Intel processor
  • 800x600 minimum screen resolution
  • 21MB+ available drive space

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Article Author: Meryl

Meryl K. Evans is the content maven (AKA writer, editor, researcher, word gal, CEO, and UFO) behind meryl.net. She's the author of Brilliant Outlook Pocketbook and co-author of Adapting Web Standards. Meryl has been blogging since June 2000. …

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  • 1 - wilhelm wanders

    Jul 01, 2007 at 5:56 pm

    This is awesome, I will at least try to play the trial version. I should be successful though - 'cause that's what we do :)

    Seriously though, a neat idea to bring up a game from the craft ....... it would be nice to see other artisan crafts be reflected in games ...

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