Burgers must be the new black of casual gaming because this is the third burger game I've run into in recent months and they're not sequels or related to each other. Burger Island resembles Diner Dash: Flo on the Go in that both main characters run into a bad situation in a tropical locale and must find work. Instead of Flo, we step into Patty's shoes. Appropriate name, no?
Start by ordering the game in Kiddie, Regular or Jumbo Size. Okay, so that translates into easy, medium or hard in game-speak. I like the take on "fast food speak" in the game's menu and options.
Patty's sailboat wrecks and she finds your way on a beach with no money and no I.D. Aha! Patty spots a "Help Wanted" sign - great opportunity to earn some dough. Unfortunately, the burger stand is located in a place where no one eats. The senior couple takes you in and praises your work. One day, they announce they're retiring and leaving the restaurant to Patty.
Too good to be true, indeed. The couple gets the heck out of the Dodge — actually Mount Tikikola Beach — and takes advantage of the tax break. Something strange happens when Patty enters the burger joint. She meets Pierre, a French guy, who shows her the ropes. Okay, a French guy on an island? Weird, but we'll put up with his haughty attitude since he's all she's got for learning this business.
In Burger Island, Patty doesn't see the customers - just the trays and the orders. Actually, customers sit at the tables in the background, but they're not in my face to pressure me to complete the order quickly. Instead, I glance at the thermometers next to the trays to gauge the customer's impatience. This is heckuva lot better than seeing customer faces turning red.