The gameplay is a refreshing mix of old school style and modern day convenience, delivering a game that just seems fun. There are multiple character classes you can progress through and the game does not have random encounters, making this a fun game and not a chore. You can save anywhere in the game, but if you lose a battle you actually start just before it instead of at your save point. The team really wanted to give players an interesting system that is challenging but does not frustrate the players into rage quitting and it seems they have succeeded.
Combat is presented in typical left and right Final Fantasy style, but instead of timed bars dictating actions, the characters go in sequence based on Grandia style. This makes for snappy gameplay (no required waiting), but you can choose to take your time to decide your next action. Each character has special moves as well as standard attacks and sometimes battles have conditions adding to the variety of the scenarios. Items are also handled well, weapons and equipment tell you at a glance if they are better options, and potions double as healing and resurrection if a companion falls. Put it all together and it is a system that remains challenging but fun to play.
Penny Arcade's On the Rain-Slick Precipice of Darkness 3 is scheduled to come out in the next few months on PC, Mac, the Xbox Live Indie Games channel, iPhone, iPad, iPod Touch, and Android, so basically everything. Zeboyd told me that as PC and Xbox Live Indie Games is the development platform and they will most likely release there first with the other versions to swiftly follow. The game is a refreshing mix of old school look and feel mixed with modern mechanics and I am looking forward to playing the next chapter of Gabe and Tycho's adventures once it launches.








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