There is also a welcome and detailed paper doll inventory system where you can equip dual weapons or a weapon and shield, as well as armour and accessories. When speaking to the publisher I praised their dedication to keeping this an RPG experience as opposed to the disappointing RPG-lite experience given by Square Enix’s Gyromancer.
There will be many weapons, items and sidekicks available as you progress through the game. I was not able to see all of these features in my short playthrough, but I was told that weapons will be upgradeable and the sidekick system will add further depth to the game. Sidekicks will grant bonuses and abilities and will be a replacement of sorts to the mount system in the first game.
Missions will be familiar to any RPG player with the standard ‘save this person’, ‘stop that group’ and ‘battle this boss’ style scenarios. There will also be challenge missions that give an objective to complete. The one example I tried was an out-of-control fire that I had to combat by gaining enough blue resources to activate my water ability. The addition of these non-standard challenges adds a nice variety to the game.
I didn’t have nearly as much time with Puzzle Quest 2 as I would hope and I left itching to play some more of the newer streamlined experience. From every indication I saw and played, Puzzle Quest 2 will take the nice additions from Puzzle Quest: Galactrix while keeping the heart and soul of the Puzzle Quest experience. This of course means many of us will soon spend dozens of hours absorbed in this experience once it is released this spring for the Xbox 360 and Nintendo DS platforms.