With so many platforms, though, a question does arise: how will Mind Twist work with so many different control schemes? "If you're making a shooter, with one version for the PC, one using a controller and one using touch controls, you can't make a fair game," Buehler said in response to that question, noting that Mind Twist was different because of the genre it was in. "It's a turn-based strategy game, not a RTS, not a twitch game."
Buehler added that because of the nature of the turn-based strategy game, where the end result of your input is always the same and where being the quickest doesn't matter, Project Mind Twist can work across a number of different control schemes, whether it's the Wii remote and pointer or the touch screen of your iPhone.
As for the game's plot, it's still under wraps, but Buehler did mention a few aspects of the game play. Players start with a collection of characters, adding more as they progress along through the game. However, the game is not a card-based game and there won't be super-rare items, but it does have its roots in Magic: The Gathering, Garfield's earlier work. "Basically, we wanted to turn Richard loose on a digital platform and see what happens," he said.
Project Mind Twist doesn't have a definitive release date yet, and the name is probably going to change, but it's an ambitious project, nonetheless. If Mind Control Software can pull of what they're aiming for, they might finally be able to make cross-platform game play a possibility and help revive interest in the strategy genre alongside Starcraft II. Whether or not you're a fan of these kinds of games, this might be a title you'll want to keep an eye on just to see if they can pull off one of gaming's Holy Grails, so to speak.