In addition to weaponry, there is the "All-Seeing Eye," a device that allows Ford to interact with objects that would otherwise be invisible or solve puzzles, among other features. This second element adds a surprising amount of depth to The Conduit, requiring you to think before you leap and to use your brain more often than in other FPS titles.
Controls are also adjustable to your hearts content, letting you adjust everything from how quickly you move while turning to the size of the bounding box. However, on the bounding box option, it should be noted that the action on the screen doesn't stop. This was done on purpose to keep players from using this option to cheat the game; otherwise, players would have been able to pause the game, change the bounding box size, and instantly shoot enemies the second the game unpauses. Sure, some people might not like that they can't exploit the bounding box option, but it makes the game fairer for all.
The game is set for a March 2009 release and still has no announced publisher, though I was told at the show that one will be officially announced within the coming weeks. The Conduit is set to make use of both the Wii MotionPlus and Wii Speak peripherals, though details on both are still in the works. However, it's a safe guess to say Wii MotionPlus will be brought into the game to create true 1:1 motion and shooting.
As I finished my playthrough, High Voltage's representative handed me a couple of buttons that promoted the game. One of the buttons showed The Conduit logo, with the phrase "It's about damn time" across the bottom of it. I'd have to say that alone sums up the entire experience I had with The Conduit: it's about damn time the Wii finally got a competent first-person shooter. Next year can't come soon enough.








Article comments