Nintendo Wii U Review: Trine 2: Director's Cut - Page 2

Another area where the game under performs is in its approach to puzzle solving. While you’ll have three characters at your disposable, you’ll use the wizard 75% of the time. His ability to conjure objects is integral to your progression, but conjuring and manipulating these objects can be a real chore. Amadeus has the ability to create a box or a plank that will appear out of thin air. You can do this by either holding down the right bumper and creating a square or a line with the right thumbstick or by drawing the same objects on the gamepad’s touchscreen. The touchscreen, however, is useless because it forces you to take your hand off the controller and drawing shapes with the thumbstick is often to imprecise. These issues aren’t the end of the world, but considering you spend most of your time in Trine 2 conjuring objects, it feels like something that should’ve been given more attention.

The Wii U edition features all six levels of the expansion – The Goblin Menace. For those who finish with the campaign, the expansion offers a nice change of pace, adding more combat to the mix. An exclusive level is also tacked on to the director’s cut and, as mentioned before, touch controls for the Wii U’s controller are on hand as well.

Trine 2: Director’s Cut is a great value. You’ll get about five-10 hours of really good content for around $20. However, its missteps really detract from the experience, particularly if you’re a newcomer to the series. If you liked the original, this is a no brainer, but for others, be warned. Not everyone will fall under Trine 2’s spell.

Trine 2: Director's Cut is rated E (Everyone) by the ESRB for Fantasy Violence. This game can also be found on: PC.


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Article Author: Nathaniel Nehrbass

Hello, I'm Nathaniel. I've been covering the gaming industry for years. I'm an avid PS3 fanboy (but not a biased one), and love all things videogames.

Drop me a line if you have questions or thoughts on the gaming industry.

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