The single most annoying thing about the game are the random objects thrown throughout the levels that cause you to take hits, regardless of how well you attempt to avoid them, or how benign they may seem. At every single stage I found myself leaping onto something I mistakenly thought was safe, or I’d move too close to a rotating platform and get smacked by some unseen force that defies the laws of physics.
Wreck-It Ralph is definitely too hard for most young kids, which is strange considering this is a game based on a Disney movie. Yet, while adult gamers will find themselves taking a lot of unnecessary damage, it’s difficult to actually run out of lives in this game. In fact, during my first play-through, I didn't get a dreaded "game over" screen one single time. There are too many extra lives everywhere for you to be concerned with the difficulty.
It is almost as if Disney Interactive Studios wanted to offset the cheap nature of the stages by giving the player a ton of extra lives. None of this makes sense; the game punishes you constantly, but it’s all negated by the frequent gaining of bonus lives. Words cannot express how incredibly un-fun this makes the game to actually play.
Overall the level designs are chaotic, random, and aimless. They don’t really fit in with the vibe of the movie at all, and they lack any sense of cohesion that would give this adaptation its own unique feel. It is as if the developers reached into a bargain bin of discarded stages from various games, pulled a few out, then threw them all together, hoping for a positive result.
In between each stage you’re treated to some lame “cinematic” that features speech balloons, still images, and terrible dialogue. Do yourself a favor and skip them; there’s really no story here to speak of, and these two idiots have nothing interesting to say.