A word of warning before you play Wreck-It Ralph for the Nintendo Wii: If you haven’t seen the movie yet, stay away from this game, because the film's ending will be blown for you in the opening segment. However, if you have seen the Disney movie, stay even further away from this videogame version of Wreck-It Ralph, because it’ll taint your pleasant opinion of the characters forever. It’s obvious that this was intended to be little more than a quick cash-in, since the entire game will take you under two hours to finish – and that may be the only good thing going for it.
For the most part, Wreck-it Ralph can be defined as a platformer, with a little bit of action mixed in for seemingly no reason. Had we been given a simple clone of some classic game in the genre, that would have been a much better idea. Instead what we actually get to play is strange and lacks any discernable focus whatsoever.
All the classic platforming elements are here: dodging obstacles, avoiding pitfalls, and jumping between moving objects. The difference is that you’ll constantly have puzzles thrown at you, many of which will require you to switch between characters in order to complete some unnecessary task. Need some blocks smashed? Wreck-It Ralph can clear them away with a few button presses. Need some control mechanism un-smashed? Fix-it Felix is the man for the job.
On its face this isn’t a terrible concept; the whole switching-characters idea has worked in many games before (e.g. Lost Vikings). However, in Wreck-It Ralph it serves only to slow down the game and create situations where you’ll get injured through no fault of your own. One part had me moving on a conveyor belt, avoiding platforms as they fall from the sky – it looked pretty straightforward. Well, apparently Ralph was a little too big to make it through, and I took a ton of damage in between every block…now, how was I supposed to know that going in?