Nintendo Wii Review: Tiger Woods 09 All-Play

This third Wii version of Tiger Woods, and the first All-Play installment, widens the appeal with countless offerings relating to the green game of golf. The challenging mechanics and putting elements can be conquered in several ways through coaching, practice, and mini-game warm ups.

This game features three different types of swing difficulties to encourage vast amounts of core golf game play from willing players. The mini games and extras compound the overall appeal.

Experts can experience the customization mode and some basic draw and fade game play options. The 1:1 'swing' element entails shot power – finesse and timing function, which looks to change with next year’s planned incorporation of Nintendo’s MotionPlus into the next Tiger Woods game installment. Just getting the correct release on your swing can be challenging at first, but these things improve with time and practice.

The helpful, one time use putt preview helps players get a grip on the green, which features a nice colored coded grid where green is level, red is up and blue is down. Any golf action takes at least a minimum learning curve if players want to succeed. If things get too frustrating, start with the easiest All-Play mode, which utilizes helpful graphics and hints throughout the game like ball trail and a helpful circle guide (hit A then move while holding B) with arrows on the right and left for further adjustments.

Hank Haney, Tiger Wood’s personal coach, headlines in the new performance Coach feature. The extended game mode lets players play through a PGA season up to 30 years. The excellent character creation features expanded customization as players live the high life as their scores go up … wait, this is golf, down. Vets can also take the Tiger challenge, refine their weapons of choice with the new Club Tuner option and compete in playoffs.

The new golf party mode includes a shooting gallery, range cart showdown, speed golf – long drive contest, mini putt, ball juggling. Mini games have a point system and can be played in a set of 5, 10, or 15 games. After each stage, pull back a short range putter and release to land on some bonuses, modifiers and other variables to shake up the scores. The new bonus ball battle features some simultaneous fun as up to four players can push and spin a ball in the air to their liking. The target mode is best for spinning ball battles.

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