Your actions alone aren’t solely responsible for keeping you alive as your ability to manage your team is integral for survival as well. As the game progresses, Zael, the game’s protagonist, can summon a “gathering” ability that forces enemies to concentrate their attacks on him. Using this ability to draw the fire off of your teammates and have them focus on spells and attacks is a great way to get an upper-hand. The dynamic between your team on and off the battlefield is really something to behold and is a testament to Sakaguchi’s talent within the industry.
As if all that weren’t enough to convince you that The Last Story is far from your typical JRPG, it sports a multiplayer mode that features the likes of deathmatch and a mode that allows you to tackle the game’s bosses using other inhabitants of Lazulis Island. It may not be something you revisit very often, but given the uniqueness of the combat system, it’s something you’ll definitely want to check out.
I went into The Last Story very open to what I might find and I couldn’t have been more pleased. As with a lot of other epic games on the Wii, you’ll run into your occasional graphic hiccups and slowdown when things become chaotic onscreen, but those issues are so few and far between that it doesn’t distract from the overall experience. The icing on the cake comes from the game’s soundtrack which was composed by another Final Fantasy icon, Nobuo Uematsu.
The Last Story‘s title is more than appropriate as it’s the last game many of us will play before trading up to the Wii U this fall. Luckily, it’s not only the perfect swan song for the Wii, but one hell of a final fantasy.
The Last Story is rated T (Teen) by the ESRB for Language, Mild Suggestive Themes, Use of Alcohol, Violence.