Nintendo Wii Review: SSX Blur - Page 2

Going through the tutorials is not only recommended, but it’s essentially required to learn the controls. Compared to the pick-up-and-play ability that other Wii games like Elebits and Wii Sports, SSX Blur’s controls can be quite challenging and will take a lot of practice to master, but when you do, they feel pretty good. Complaints that the controls are broken have been blown way out of proportion, but there’s still some polishing and refinement that could be done by EA for the next SSX game on the Wii.

Even with these control difficulties, there’s a ton of replay value in the game. With three separate peaks to conquer, SSX Blur offers many tournaments and challenges to master in a number of different manners. Some are straight-up races, while others are all about big air, riding the half pipe, or pulling off big tricks. Even after you get gold in these events, they’re fun enough that you’ll want to play through again.

Plus, these courses are scattered with collectibles that you can pick up to unlock more Ubertricks. Doing so requires you to ride a lot of different lines down each course, meaning you’ll be going back again and again if you want to unlock everything. The game also contains a split-screen, two-player multiplayer mode and a four player, full-screen one that uses one controller, with players alternating turns.

In the end, SSX Blur is another winner for the Wii developed by EA. Though the controls could use some work, SSX Blur is definitely worth a look as one of the best games out there right now during the Wii’s supposed “drought.”

SSX Blur is rated E (Everyone) by the ESRB for Comic Mischief.

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Article Author: Brian Szabelski

Brian Szabelski is the Assistant Gaming Editor at Blogcritics.org as well as Associate Editor at Tomopop. He also maintains his own blog on IGN, "The Minus World".

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Article comments

  • 1 - Will

    Mar 19, 2007 at 1:40 pm

    Zelda Twilight Princess gets the same score as an SSX game on the same site.

    If you said that to somebody in 2005 they'd have thought you were telling a sarcastic joke. Nowadays, the public of gamers don't bat an eyelid...

  • 2 - Ryan

    Mar 19, 2007 at 3:00 pm

    Depends who is reviewing the game, some people on this site seem to give anything on the Wii a low rating.

  • 3 - Ken Edwards

    Mar 20, 2007 at 2:40 am

    Will, Ryan: The five point scale is not the 10 point scale.

    a 4/5 does NOT equal a 8/10.

    3/5 is an average game.

    The five point scale leaves a lot of room for interpretation, it is not cut and dry, and lopsided, as the 10 point scale.

    And we have slammed Wii titles that deserved it.

  • 4 - Ryan

    Mar 28, 2007 at 9:40 am

    Ken can you stop passing your oppinion off as fact. You might believe your oppinion is better than everyone elses, but that does not make it any more valid.

    We can argue over an oppinion, but we can never prove that one oppinion is right and another oppinion is wrong.

  • 5 - Ken Edwards

    Mar 28, 2007 at 10:04 pm

    Ryan, how can I be clear about this? All reviews *are* opinion.

  • 6 - Ryan

    Mar 29, 2007 at 5:41 am

    "And we have slammed Wii titles that deserved it."

    When you say this you said 'Wii titles that deserved this' implying your oppinion is the only view on the games.

  • 7 - Matt Paprocki

    Mar 29, 2007 at 8:31 am

    Ryan, there are games that are truly terrible and some that a reviewer simply didn't like.

    TMNT Wii is a bad game. Yes, it's going to sell a ton, but it fails at many basic levels. It truly is a bad game anyway you look at it. Controls are clunky, graphics are muddy, and the entire thing reeks of a rushed product.

    Zelda would be an example of a game I simply didn't like. I didn't review it either because I recognize that there's a great title in there, just not something to my taste.

    So in many cases when we say "games that deserved it," we're looking at the TMNTs of the world.

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