Nintendo Wii Review: Punch-Out!!

Last week on Multiplayer Chat I gave my first impressions of Punch-Out!! and for the most part they were pretty "meh", but having had a little more time to fool around with the game this week I've been able to develop a deeper opinion. I still have one very big complaint though, your first run through Career mode is the same as your first run through Career mode, 20 years ago.

Fighting a roster of familiar boxers with the essentially same move sets, fans of the original will find little has changed on the road to the WVBA World Title. Despite having over 30 boxers to choose from, Next Level Games decided to focus primarily on the NES original, including 11 characters from that game while only utilizing Bear Hugger and Aran Ryan from Super Punch-Out!!. A curious choice considering fan favorites like Dragon Chan were over looked and no characters exclusive to the arcade versions made the cut. Disco Kid, the sole new character, could've been a bright spot but unfortunately is a real let down. Appearing in the minor circuit, he has few moves, offers little challenge and is, on the whole, forgettable. Something a Punch-Out!! character should never be.

If you're not a Punch-Out!! alum and are having trouble with a particular boxer you may want to check out Exhibition mode. Here you'll be able to practice against a hologram of your current opponent with out taking any damage so you can learn their pattern or try out new strategies without hurting your win-loss record. You can also face-off against previous opponents with tasks like “Win without dodging” to add to the challenge; probably not an area where you'll spend a lot off time, but certainly a nice addition.

Rounding out the game modes is Head-to-Head where players can compete against each other using Little Mac. To be honest I'm rather perplexed by this concept because Punch-Out!! is not a boxing game, it's a puzzle game, so having an actual boxing mode just doesn't make sense. Perhaps if you were allowed to use the different boxers from the game it would've had some novelty appeal, but because you can only be Little Mac, it just feels like a really pretty version of Wii Sports Boxing. Granted -  they did try to spice it up by allowing you to power up and become Giga Mac a.k.a. The Hulk, but this just causes unfair balance issues and spoils the fun.

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Article Author: Jason Westhaver

Jason Westhaver is your average beer swilling, hockey loving canuck, born down east on the south shore of Nova Scotia. As a life time gamer, avid cinema fan, and fierce Red Tory (think right of centralist), he has become known for his strong views, …

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  • 1 - James Wiley

    Jun 08, 2009 at 10:02 am

    I hate reading reviews where you get the feeling the reviewer has a dictionary and thesaurus in front of them, trying out word combinations for the first time. Zero flow to every article this author writes.
    Oh, and "having a boxing mode doesn't actually make sense?" Are you serious? Would you rather us just buy a rubix cube?

  • 2 - El Bicho

    Jun 08, 2009 at 10:15 am

    do you mean a Rubik's Cube?

  • 3 - Tony

    Jun 13, 2009 at 2:51 pm

    Yeah that was kind of a nasty comment. It was a thorough and informative review, and after renting the game, I agreed with the author on most points. Punchout isn't a boxing game -- as the author states. It is a puzzle game and is most fun when focused on that intent.

    To the author; any chance you'll review this new tennis game that has come out, with the camera behind the players? I believe its called something like Virtual Tennis 2009?

    Also, I'm sure you've covered this as you made mention of it in this review, but is the motion plus worth picking up? I've been happy with every Wii accessory I've purchased and yet I also at one time owned a power glove and a Sega CD, so I maintain a certain level of skepticism to all things new in the video game sphere.

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