Nintendo Wii Review: Mario Strikers Charged - Page 3

Speaking of online, getting online with Mario Strikers Charged isn’t too hard at all. After selecting the Wi-Fi option and your Mii, you are presented with either playing a game against a random person online or with someone off your friends list. Given the fact that on several occasions I’ve had people disconnect from games just because I’ve been winning, and because people might use different Miis, having Friend Codes isn’t as stupid as I once thought it was. Playing with friends is pretty simple once you’ve gotten their code, too, only requiring an extra minute or so of your time at most.

Mario Strikers Charged lacks the complete Wii remote functionality that a title like Wii Sports might bring, but it’s an incredibly fun time that is a good stepping stone for the bigger Wii online picture. Along with Super Paper Mario, it’s the best Wii game of 2007… well, at least until Metroid Prime 3: Corruption hits the Wii later this month.

Pros: Incredibly fun. Online capabilities are finally welcomed to the Wii with a pretty good set-up. Megastrikes and skillshots add a huge boost of offensive power. New stadiums add interesting elements to game play, like lightning or wind, into the fray.

Cons: Somewhat limited use of the Wii remote. Single player modes are still a bit limited. Addresses most, but not all of the issues from Super Mario Strikers.

Mario Strikers Charged is rated E10+ (Everyone 10 and older) by the ESRB for Mild Cartoon Violence and Crude Humor.


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Article Author: Brian Szabelski

Brian Szabelski is the Assistant Gaming Editor at Blogcritics.org as well as Associate Editor at Tomopop. He also maintains his own blog on IGN, "The Minus World".

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