Nintendo Wii Review: Mario Strikers Charged - Page 2

For the first time, the game also brings the opportunity to select your teammates, each which has their own advantages and disadvantages. Some are offensive juggernauts, while others are great defensive additions.

Strikers Charged doesn’t have a whole lot for single-players, though. There is the standard exhibition mode, as well as a set of challenges that range from easy as cake to near impossible to beat. On top of that is Road to the Strikers’ Cup mode, comprised of three tournaments in which players can take home trophies and cups, as well as unlock more characters and venues.

The game benefits slightly from the Wii remote, adding in a few new features. Key among those is the fact that when you defend against a Megastrike, you’ll take over from Kritter’s point of view. Using the Wii remote, you’ll have to stop the incoming shots in time by placing the icon over the balls and hitting the B button quickly. Also of note is the inclusion of big hits, which can be laid on opponents by shaking the Wii remote when you are near them. This is a nice alternative to slide tackling, and if done near the walls, can cause opponents to become neutralized for a few seconds, giving you an advantage.

The in-game graphics and sounds have been polished from their Gamecube predecessor, and everything looks pretty good. The characters and their animations look incredibly polished as far as Wii games go, and the Megastrike cut-scenes are great, but perhaps over-used.

There have been a ton of complaints online about some characters, namely the Hammer Bros., being “broken.” That might have been the case when people started playing this game, but that’s not the case anymore, as people are figuring out how to exploit other characters to their advantage. In the right place at the right time, every single sidekick character in this game is “broken,” as well as some of the main characters.

But guess what? Take a look at the in-game tutorial, part of which teaches you how to get around the goalie without taking a shot! It might be cheap, but it’s not cheating, folks. It’s a designed part of the game.

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Article Author: Brian Szabelski

Brian Szabelski is the Assistant Gaming Editor at Blogcritics.org as well as Associate Editor at Tomopop. He also maintains his own blog on IGN, "The Minus World".

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