Nintendo Wii Review: Madden 11

(editor's note: a review of the Xbox 360 version is available here)

The Nintendo Wii, as we all know, cannot compete, graphically speaking, with the PlayStation 3 and Xbox 360.  As we have been told plenty of times, Nintendo's idea was to create a more fun experience for everyone; to create a system where everyone could simply pick up a controller and play.  While I don't believe it has been a successful endeavor in every genre across the board, almost without exception I would rather play a sports game on my Wii than on any other system.  The Wii, with its motion-based play is able to approximate sports moves exceedingly well, which adds a little bit extra to my enjoyment level.

With the Madden franchise over the past few years, EA Tiburon has made a very overt decision to not have the Wii edition of the game remotely attempt to look like the PS3 or 360 editions.  The graphics on the Wii version are exceedingly cartoonish and with very exaggerated features.  It feels like a choice made to remove the ability to compare the Wii edition with the others rather than an attempt to play to the Wii's strengths and circumvent its weaknesses.  The graphics look good for the Wii, but are definitely not the game's strong suit.

While online play, mini-games, Madden Showdown, Huddle Up, and Road to the Super Bowl all return as modes this year, the heart and soul of Madden – and one place where this year's version is quite good (and revamped) – is in the Franchise mode.  It is here where any serious player of the game will spend the majority of their time – building a franchise, playing week to week, and seeing the dollars and trophies roll on in through the years.  Very importantly, and unlike last year's version of the game, you do not have to unlock the Franchise mode by doing other things in the game first – Franchise mode is placed front and center just like it ought to be.

The new Franchise mode now provides you and your chosen team with a campus and several advisors to tell you about the different aspects of the franchise (fans, money, team, and an assistant to keep the advisors out of your hair).  Each advisor sets a goal at the beginning of the season (have such-and-such a record by year's end, have "x" number of fans visit the stadium, net "y" dollars).  You won't instantly lose the franchise mode if you don't hit your advisors goals, but your campus gets prettier if you make them and you won't risk getting fired.  The game also tracks your long term progress in the mode with the goal of creating the best franchise of all time. 

Continued on the next page Page 1 — Page 2Page 3Page 4Page 5

Article tags

Spread the word
Bookmark and Share
Profile image for josh-lasser

Article Author: Josh Lasser

Josh Lasser, formerly known as "TV and Film Guy," and complete with a Masters Degree in Critical Studies in said areas, gives his opinions on TV, Film, and Entertainment in general. All of which he does in a shameless attempt to try to get paid to do the exact same thing. …

Visit Josh Lasser's author pageJosh Lasser's Blog

Read comments on this article, and add some feedback of your own
  • Madden NFL 11 Madden NFL 11

    Electronic Arts Inc. Madden NFL 11 19356 PC Games

  • No image found

Article comments

  • 1 - Doyle Hayes

    Aug 23, 2010 at 6:54 pm

    why no build your own franchise mode for the w11

  • 2 - a

    Dec 13, 2010 at 5:01 pm

    How do you make your own gameflow gameplan?

Add your comment, speak your mind

Personal attacks are NOT allowed.
Please read our comment policy.
Please preview your comment.

blogcritics lists for Feb 10, 2012

fresh articles Most recent articles site-wide

fresh comments Most recent comments site-wide

most comments Most comments in 24hrs

top writers Most prolific Blogcritics for January

top commenters Most prolific Commenters in 24 hrs