Nintendo Wii Review: Kirby’s Return to Dreamland

Author: RPGameXPublished: Nov 09, 2011 at 2:49 pm 0 comments

While Nintendo’s core gamers are waiting for the new The Legend of Zelda: Skyward Sword game and anticipating the Wii U — announced at the E3 Expo in Los Angeles — this year, Nintendo is going to wring what it can from its “dead man walking” system, the Wii.  Notwithstanding the recent DS release of Kirby: Mass Attack, I’ll save the questioning of Nintendo’s strategy of squeezing everything they can from every classic franchise they own, for another day.  Kirby’s Return to Dreamland is a throwback to those 2D gaming days of the NES and SNES, more than a few older gamers long for.  As those that have suffered through some of the blue hedgehog’s latest adventures will tell you, 3D isn’t always better than 2D.

Kirby’s Return to Dreamland was originally intended as Nintendo Gamecube game and, after playing it, it’s quite easy to imagine Kirby’s newest adventure on the short-lived console.  Some may take it as knock on the game but, it’s arguable the Gamecube was a better console, at least measured by its amount of solid software titles.  Many of the Wii’s editions of classic multiplayer games — Mario Kart and Mario Party, to name a couple — haven’t lived up to the magic of their non-motion sensing predecessors.  Kirby’s Return to Dreamland will be a return the roots of family gaming and possibly Nintendo Thumb for a good number of people and is unlikely to intimidate non-gamers much.

The slightly psychedelic tale begins when Kirby and his friends find an alien spaceship crashed on the planet Pop Star.  They enter the ship and find an alien creature lamenting that the pieces of his craft have been scattered across the five corners of Pop Star.  Of course, Kirby and company offer to help find the pieces: players must then guide Kirby as he retrieves the ship’s parts and helps the alien return to its home planet.   It’s never really that easy though is it?

Betraying its last gen origins, Kirby’s Return to Dreamland uses only a Wii Remote held horizontally, à la the classic NES controller.  This does help facilitate multiplayer since, full sets of controllers aren’t needed or even supported.  The D-Pad allows Kirby to duck and run and the 1 and 2 buttons serve as the suck/spit and jump buttons respectively.  The A button serves as guard and + and – are used for the menu and to drop ability.  Some shaking is also required and up to 3 more players can easily join in at the cost of a life.  If you have no extra lives available, Meta Knight, King Dedede, Waddle Dee or an alternate colored Kirby can join in at reduced health.

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Article Author: RPGameX

Lance Roth has over 10 years experience in the video game industry. He has worked with developers along with retail outlets to develop training programs and sales strategies. He participated in all of the major console launches since the Dreamcast. …

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