Nintendo Wii Review: Donkey Kong Country Returns

Nintendo in Japanese should mean fun. Every time Nintendo or one of their studio’s releases a new title based upon one of their core characters (this time Donkey Kong) it has a tendency to be a good game. Donkey Kong Country Returns falls into this category and will certainly be a welcome addition to the slew of Mario, Kirby, and other Nintendo titles on the Wii.

As you might imagine, Donkey Kong Country Returns is a sequel to the 1994 SNES game Donkey Kong Country. In a similar fashion as New Super Mario Bros. for the Wii, Retro Studios made this sequel mimic the original as much as possible. You still play as Donkey Kong and Diddy Kong and jump around picking up bananas and balloons and so on. Even the storyline is pretty much the same — some Tiki monster thing comes to Donkey Kong's island and steals all of his bananas, so he's on a mission to defeat the fruit stealing tiki things all about the island. That's pretty much it.

Visually, this is a very polished return to Kong Island. All of the colorful scenery and monsters encountered are nicely rendered cartoons. The environments are busy and provide a visual depth that keeps things exciting as you move along. There are even dimensional elements in the background that can be interacted with that seem as if they would work beautifully in a 3D title.

As 2D platformers go, Donkey Kong Country Returns is on the "difficult at first" side of things. After learning the rolling, ground pounding, blowing, jumping, and rhino riding controls, you’ll find that each move is required to access Kong letters, puzzle pieces, bonus levels, and various secrets found throughout every level in the game. While puzzle piece completion unlocks various galleries, Kong letter completion unlocks a Mirror Mode that allows the player to attempt to play through the game in a far more difficult fashion, going through each level backwards with one heart and no Diddy Kong assistance. Of course, the majority of those motivated to play in such a fashion are folks who just have to have 100% completion of every game they own.

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Article Author: Bunneh3000

Freelance music/video game critic for Soultracks.com, DieHardGamefan.com, Heed Magazine, WeGotThisCovered.com, and Honeysoul.com. Poet and author of "Diary Of An Affair" and "Grey/Blue", BJ seeks to delve deep into the worlds of music and video games for your reading pleasure!

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