Nintendo Wii Review: Dead Space Extraction

Sam Caldwell is about to have a bad day. He’s speaking to his girlfriend before going to work securing an unidentified alien relic to a platform in space. When the artifact reacts, it turns most of his shipmates into disgusting necromorphs. Caldwell is stuck defending himself with a lowly rivet gun, blasting the arms, legs, and heads off the spiny creatures.

Unfortunately, the player’s time with Caldwell is limited. He does not last long against the onslaught, meeting a grisly fate early in Dead Space: Extraction. It is an effective piece of horror, certainly breaking the cliché of the invincible hero, and setting the threat that any character is readily a victim.

The game shifts its focus to Nathan McNeil, and other crewmembers in the midst of this mutated attack. It matters little to the player. The characters minimal personality behind the on-screen cursor is hardly there, a generic worker thrust into a situation they have little control over. Ironic, considering so little is left to the player with Wii Remote.

Extraction is an evolution of the on-rails shooter, lengthier, meatier, and is about more than pointing. Visceral Games have crafted an atmospheric, brooding shooter more concerned with mood than action.

Level five begins with a 10-minute jaunt through a piping network inside the infected ship Ishimura. The player is alone, guided by minimal light. The only sounds are McNeil’s footsteps and the clanging of the necromorphs as they search for a way in. Every time the computer-controlled camera swings around to double check the environment, it adds to the growing tension.

Extraction is wise to spread the action thin given its limited roster of foes. Taking away the ability to move adds to a sense of helplessness, knowing you are stuck fighting instead of looking for a cheap route out of the assault. While the path taken can be immensely illogical (multiple times doubling back through the same area), the necromorph fight comes from a variety of directions, keeping repetition slightly cloaked by their movements.

Continued on the next page Page 1 — Page 2

Article tags

Spread the word
Bookmark and Share
Profile image for matt-paprocki

Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

Visit Matt Paprocki's author pageMatt Paprocki's Blog

Read comments on this article, and add some feedback of your own

Article comments

Add your comment, speak your mind

Personal attacks are NOT allowed.
Please read our comment policy.
Please preview your comment.

blogcritics lists for Feb 10, 2012

fresh articles Most recent articles site-wide

fresh comments Most recent comments site-wide

most comments Most comments in 24hrs

top writers Most prolific Blogcritics for January

top commenters Most prolific Commenters in 24 hrs