Nintendo DS Review: Worms: Open Warfare 2 - Page 2

From the opening video to the game's 2 1/2-D style, Open Warfare 2 looks just like its PC counterparts. The graphics are crisp and clean, and the backgrounds never seem to be static and dull. For example, on the war-themed level, a biplane flies back and forth in the background, sometimes dropping crates of items. Similarly, sound is much improved and is as crystal clear as it ever was on the PC.

Open Warfare 2 brings online multiplayer into the fold and does so remarkably well. Friend Codes are back, yes, but if you can stomach that minor inconvenience, you get a great online experience. Along with Quick and Custom Game features and offline multiplayer capabilities, there's plenty of fun to be had.

Worms: Open Warfare 2 is a throwback to the old Worms games of yesteryear, and at the same time, a huge improvement over Worms: Open Warfare. If you love this series or just want a great game you can play to kill a few minutes of time, then pick this title up. This should be a title in every Nintendo DS owner's library.

Pros: Great traditional Worms action. Major improvements in all areas over Worms: Open Warfare. Easy-to-use interface, combined with a wide variety of weapons and great graphics and sound, make this a must-have. Online multiplayer is a great bonus.

Cons: DS screens are a bit small for Worms action, but other than that, not much.

Worms: Open Warfare 2 is rated E10+ (Everyone 10 and older) by the ESRB for Mild Cartoon Violence.


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Article Author: Brian Szabelski

Brian Szabelski is the Assistant Gaming Editor at Blogcritics.org as well as Associate Editor at Tomopop. He also maintains his own blog on IGN, "The Minus World".

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  • Worms 2 Open Warfare Worms 2 Open Warfare

    Worms: Open Warfare 2 DS With all new single player and multiplayer modes, weapons, scenarios and unprecedented customization options, Worms: Open Warfare 2 is the most comprehensive Worms title yet. ...

Article comments

  • 1 - Matt Paprocki

    Oct 17, 2007 at 11:38 pm

    Given the need for specific aiming angles, the touch screen seems like common sense given the lack of an analog stick. Odd developer choice.

  • 2 - Blast Magazine

    Oct 25, 2007 at 12:19 pm

    Congrats, this article has been selected to appear in Blast Magazine, in its November 1 issue.

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