Nintendo DS Review: Treasure World

“Get ready to embark on the world’s largest treasure hunt”

Technology rules over story and character in this “traveling” adventure/collection game which features Wi-Fi “hotspot” scanning in the real world to attain various items (over 2,600 in all), extras, and overall status.

The basic story is simple while the various missions and collection opportunities are most definitely not. The space traveling professor-like character Star Sweep and his partner Wish Finder (check the first two letters of each name there) have crashed on Earth and need to return home. They need the player's assistance in acquiring essential pieces for this goal, including currency, fuel, and other resources.

Each treasure item contains a musical sound, which comprise the song arrangements (a.k.a. songscapes) on the ground. Players can choose from 150 song templates. This game needs a large note option palette where players could test each note or even play through and map out an arrangement like a keyboard before arranging each item. This addition would boost the music gameplay and reduce composition time. The template teaches some basic composition methods and promotes creativity through musical tone and item recognition, but can get tedious. 

Wish Finder also doubles as an avatar who requires disguises. Costume choices, including 100 character theme sets, are complimented by movements and even some dialogue. Other characters who stumble across this special world (someone’s bound to hear all that music) would be great additions to the game. Some visiting characters could also give players hints or even rearrange a garden section as a sample template piece then let the player finish the creation though players can find and/or purchase original and public domain songs.

Players must “sweep the stars” using the scope to collect items in the Wi-Fi gameplay mode. Each Wi-Fi hotspot found yields the actual hotspot name and item in the game's name. Each hotspot only yields game items once, an obvious prompt for players to get out there and get some items to reach specific resource/mission goals. Players cannot actually access the hotspots in this game, so hotspot holders can breathe easy while players can harvest to their heart’s content.

Continued on the next page Page 1 — Page 2

Article tags

Spread the word
Bookmark and Share
Read comments on this article, and add some feedback of your own
  • No image found

Article comments

  • 1 - Cody

    Sep 30, 2009 at 11:35 am

    Yes, I love this game too. The music composition elements need a bit of work and aren't as good as KORG DS-10 Synthesizer, but works for average gamers.

Add your comment, speak your mind

Personal attacks are NOT allowed.
Please read our comment policy.
Please preview your comment.

blogcritics lists for May 21, 2013

fresh articles Most recent articles site-wide

fresh comments Most recent comments site-wide

most comments Most comments in 24hrs

top writers Most prolific Blogcritics for April

top commenters Most prolific Commenters in 24 hrs