Nintendo DS Review: Meteos - Page 2

Obviously, the touch screen here is critical. Its accuracy does occasionally seem a bit off, as pieces don't move when you think they should. Rarely will it cost you a game. The graphics, while tolerable for the most part, do find a way to become aggravating. Some of the stages feature oddball pieces that are hard to discern from each other, especially when the animation goes overboard. The top screen can be distracting, whether it's showing the opponents move or the attack on the enemy (completely up to the player).

The only other possible gripe is the lack of a save or pause during those long journeys. Traveling from one side of a galaxy to another takes time. Without the ability to save at any time or even at a checkpoint, it doesn't seem very well suited for the road. There is plenty to do in order to keep the player occupied. Unless you're desperate to planet hop, you'll still have something you know you can handle.

Audio here is spectacular, suited to the theme and space. Actually, more than a few tracks seem lifted from the original SNES Star Fox. When the challenge is nearing the end due to stacked pieces, it becomes rightfully stressful, to both alert and annoy. While audio isn't necessary to enjoy the game, it can add to the experience.

Still young, this year has one of its best games in Meteos, and this could undoubtedly end up as one of the best for the console when it's gone. You cannot claim to have played a DS until this game has been experienced. It's a magnificent piece of software, and it can contend with anything the home consoles have coming.

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Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

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