Nintendo DS Review: Geometry Wars Galaxies

This hot title has high replay, a nice retro dual-analog format and engulfing challenges. In the beginning there are spinners, mayflys, wanderers, weavers… okay, overall, it doesn’t really matter what’s there, just the fact that they’re in your way. As you advance, new objects like NUFOs, flippers, darts, asteroids and wormholes appear, which increases excitement and complexity exponentially.

This great handheld title makes you amass Geom funds to upgrade your abilities. Stamina and longevity are the keys to winning your way through 60 extensive levels. You can use special bombs when you’re really in a jam by pressing the L button (beginning with three). Control options are the D-pad or the stylus, which was harder for this reviewer. During battle, the lower screen features a circular base for your firing paths.

This retro title (originated from a Project Gotham Racing 2 mini game) also features a standard medal system for each level. Players can hang back in the shotgun position, but if you want more points and the bonus multipliers, you’ll have to get right into the aftermath by picking up yellow icons after you’ve dispatched the opposing objects. Once you understand each enemy’s special abilities and spawning areas, your progression can rise as quickly as the challenges.

The bright neon color graphics against the green lined grids and black backgrounds make the experience easy on the eyes. The sparks and shrapnel increase the impact of the action while the soundtrack sustains a rapid action pace. The action does slow down a bit when things gets thick, which can hurt your flow, but probably helps in the long run.

Even though you might fail in overwhelming odds, you still want to continue and ultimately defeat those odds. Producers give you plenty of way to do this, most notably your customizable drone ship and helpful sidekick who begins as a seemingly useless "spit wad" chum, then blossoms into a trustworthy partner who repeatedly saves you from doom.

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