Nintendo DS Review: Death Jr. and the Science Fair of Doom

Death Jr. And The Science Fair Of Doom, developed by Backbone entertainment, is an all-new adventure on the Nintendo DS. The Konami released game is the third in a series featuring Death Jr. (DJ), the son of the grim reaper.

The Death Jr. series originally started on the Sony PSP (Death Jr. - released 2005 and Death Jr. II: Root Of Evil - released 2006) and now has made way to the dual screen wonder made by Nintendo. The series was highly anticipated upon the original release, in fact I remember my friends talking about it. Sadly once Death Jr. was released on the PSP, nothing was further mentioned. This goes with this release as well, it’s nothing special once you get into the first mission.

The story to the game is just like a Saturday morning cartoon. Thanks to DJ and his silly looking gothic friends, the evil Moloch has been released and needs to be stopped. If it weren't for the joined-by-the-head twins Smith and Wesson and their strange science experiment, none of this would ever have happened. With help from his friend Pandora, who is kind of stuck in the afterworld thanks to the experiment gone wrong, DJ is in for an interesting adventure.

The game looked promising once I turned on my DS and started a new game. The 3-D graphics look really nice on the two screens but once I actually started playing the game I was bothered with the side scrolling movement. There was a ton of dialog at the beginning of the game, which resulted in me pressing the “A” button as fast as I could.

Using the touch screen during game play became confusing at times resulting in me trying the first level over and over until I could master the “slingshot” effect. I could not for the life of me figure out how to get Pandora to hold the souls. Switching between DJ and Pandora during the adventure was nothing new and at times rather annoying.

The weapons were not very impressive either. Throughout the game you mainly use your scythe and also have the option to use the pistols, a shotgun, and C4 hamsters. The scythe proved to be the most effective weapon and the pistols were worthless. The scythe could be used to grab on to edges or moving platforms where you could then pull yourself up but when I did this I brushed up against an enemy and to my surprise I was not harmed. Can you say glitch?

Continued on the next page Page 1 — Page 2

Article tags

Spread the word
Bookmark and Share
Profile image for brian-mcconville

Article Author: Brian McConville

A music lover for life, this former punk rock super hero has finally slowed down a little and accepted the fact that he is a better listener of music than a performer. Brian operates his own blogging website www.brokenheadphones.com in his spare …

Visit Brian McConville's author pageBrian McConville's Blog

Read comments on this article, and add some feedback of your own

Article comments

  • 1 - person

    Jul 17, 2007 at 8:40 pm

    hi hi bored

Add your comment, speak your mind

Personal attacks are NOT allowed.
Please read our comment policy.
Please preview your comment.

blogcritics lists for May 27, 2012

fresh articles Most recent articles site-wide

fresh comments Most recent comments site-wide

most comments Most comments in 24hrs

top writers Most prolific Blogcritics for April

top commenters Most prolific Commenters in 24 hrs