Nintendo DS Review: Castlevania - Dawn of Sorrow - Page 2

Oddly though, that's what makes this game so great. It's not a problem to redo countless sections of the game. Not knowing where you'll go next only adds to the intrigue, and by leaving players relatively clueless as to their next destination, allows them to level up in a natural manner.

Repetition is also avoided by the incredible variety of enemies, some which offer up brief glimpses of humor, others that are simply terrifying creations. Animation is simply gorgeous to watch, slaughtering any of the brightest moments on the Game Boy Advance renditions. Even though it's 2-D, the sheer amount of color, detail, style, special effects, and a few 3-D backgrounds (flawlessly mixing into the game's art style) raise this title above anything in full 3-D on the DS, and well above the GBA creations.

Konami has even added multi-player features, including the ability to swap items (and souls) wirelessly and create challenges to race through competitively. It seems almost unnecessary given how strong the single player experience, but this makes up for the lower difficulty of the standard quest (three endings included though). Boss Rush mode becomes available once the main game is beaten, a timed charge on each of the games biggest fights.

Whether or not this achieves the greatness set by Symphony of the Night will depend on how highly regarded that entry is personally. There's a strong case for Dawn of Sorrow and the Playstation/Saturn title. Both are engrossing, unforgettable, and impossible to stop playing once started. This will be a classic for the DS.

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Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

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  • 1 - Unknown

    Dec 26, 2005 at 10:53 pm

    I want stradys and walk throughs not telling about the game!

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