Nintendo DS Review: Bust-A-Move DS (EU)

There are some games throughout history that we as gamers will never tire of.

Mario, Tetris, and Space Invaders are just a handful that all gamers love with each and every incarnation that the developers write.

Bust-A-Move is another one of those games we never seem to tire of. It’s been released on every format imaginable over the years, and is especially popular on mobile systems like cellular phones and handheld gaming systems. Even though the title never really adapts or evolves, people are always happy to shell out money for new puzzles and more play options. I guess if it’s not broke, don’t fix it.

Now, for the first time in many a year, Bust-A-Move has been upgraded.

In Bust-A-Move DS, instead of using a harpoon to fire up bubbles to make rows of three to remove them from the playfield, Taito have replaced it with a catapult that uses the touch screen aspects of the Nintendo DS to great effect.

Instead of simply lining up your shots and hitting the shoot button like all previous Bust-A-Move games, you now have to pull the bubble back with your stylus on the bottom screen, aim it left and right, and fling it upwards into the top screen at your designated target. You can also switch bubbles with an alternate bubble when times get tough by tapping on the bubble in your stocks on the left quadrant of the touch screen, which adds new strategy to the game. While this new play mechanic takes time to get accustomed to, personally after a few days of playing it alongside other versions of the game, I actually prefer the control system on this one.

Aside from the new controls, this is still original flavour Bust-A-Move aside from now you can play with up to four other players using a single copy of the game. Yep, five player bubble popping carnage is a nice feature indeed, and fills out the game nicely, but there are a few things that need revamping.

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Article Author: Andrew Ogier


Andrew Ogier lives on a little rock in the middle of nowhere. Ever since the tender age of three-years-old, he has been addicted to video games, and has owned every major system created, along with a 10,000 strong video game collection spanning …

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