At this point in our society it is a readily accepted fact that the apocalypse is coming. It seems as though, almost beyond a shadow of a doubt, our world will – in the not too distant future – cease to exist in the form we currently understand it. We have all seen this future history played out on television, in films and books, and various other forms of media. The only real questions that exist on the subject are exactly when and in what form the holocaust will take place. Will the world be flooded out? Will there be a nuclear disaster? Fire? Ice? Earthquake? Alien invasion? A combination of the above?
Because this coming event is so well accepted already, the concept of one of Ubisoft's latest titles, Battle of Giants: Mutant Insects, is an easy one to accept. The third in the Battle of Giants franchise, the game takes place in a post-apocalyptic future, one in which an asteroid seemingly has landed on Earth, bringing with it the aforementioned giant mutant insects.
Over the course of the next 300 years, the mutant insects have devastated the planet and now rule the world. That's where you come in, you get to take on the role of one of four different varieties (though only three are available at the outset) - scorpion, mantis, spider, or a flying ant – and trudge through various landscapes, battling similar giant insects. Though this reviewer most appreciates the post-apocalyptic future in which apes can talk and humans are mute, the one which Mutant Insects postulates seems just as likely.
In the main, Adventure, mode, you travel as your chosen insect through the different landscapes, crushing that which is crushable in your path – which sadly is not all that much – slowly travelling through the various maps, and eliminating the rest of insect-kind (and the occasional living bus, flyswatter, plant, can of bug spray, etc.). Fog occasionally blocks the way, but tapping on your mutant insect can eliminate it, though only does so at the cost of some life. There are also switches which have to be hit to unlock areas, but the map, located on the upper screen, is very happy to inform you in advance as to exactly where all the switches are and where your final destination is. Thus, what you end up with are not very large maps where the end point is clear and the various paths one can travel on are few.







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