Other than that, the changes to this edition are all for the better. The new Dual Strikes (hence the subtitle) allow two generals to combine their power for one brief, total onslaught. You can also tag out in stages that allow for dual generals, benefiting from their specific advantages when needed. It adds a deeper layer than you would expect, and when used properly, can pull you out of even the toughest scenarios (and this is hardly an easy title).
The final addition (aside from touch screen control when creating personal maps) is a small action game. You're offered full control over a single troop at a time, from the same view as the standard game. It's generic, the controls are clunky, and no action game fan will stick with this very long. It negates the entire purpose of the game for strategy players
It's not important how changed the game is over its predecessors. What's important are the level set ups, the involving strategy, time consuming back-and-forth matches, and constant fun. The only thing missing here is online play (which Nintendo has yet to address) though the wireless feature of the DS is a major improvement over the Game Boy Advance. As redundant as it sounds, this is yet another potential game of the year candidate on the DS, a system that is quickly becoming a dominating force and it's all because of software like this.








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