Nintendo DS Review: Advance Wars Dual Strike

Strategy gamers are arguably some of the most hardcore amongst us. They spend hours managing the slightest of details, manipulating troops, and delving into hundreds of pages of an instruction book. Advance Wars however, is for the rest of us. Critically praised awarded, and recognized, the series (in just two installments) has become one of the most memorable of this entire generation.

It's a game that has also shown it's not about the graphics. The simple, 2-D art style remains intact here on the DS in the third entry, Advance Wars: Dual Strike. The gameplay is still roughly the same, the changes sometimes frustrating, but this is a system seller.

There's little use of the touch screen, which may initially seem strange given the grid and turn-based movement. You can use it to do everything, but the d-pad is perfect, and the sometimes over-reactive touch screen leads to moves you didn't want to make. The game does make use of the top screen, and that's the point that may irritate fans.

Things are the same on the ground, strategically maneuvering troops in various forms to the enemy base for capture. If that's too much of a task, take out every force on the screen. Each vehicle or troop type has perfectly balanced positives and negatives. There is nothing in this game, just like the previous two, that has a supreme advantage over another. Everything has an exploitable flaw.

The top screen in most stages will also let you know the specifics. It's convenience at its best, as a quick glance after hovering the cursor will bring up the information. The other uses of that second screen create the problem, even if it's only used a few times.

Air combat now plays a role, as the separate battles are raged in the sky, while the standard one continues on the ground. The aggravating part is that the action on top is controlled entirely by the AI. All the player can do is set basic commands for aggression or defense. Granted, it's smart enough to complete the job. For a game to take any control away from the player, especially one with so much strategy as this, is inexcusable.

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Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

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