Unfortunately, it also fails at another exceedingly key point – the actual battles. Everything that takes place on screen feels exceptionally stilted – even once positioned properly there is never a smooth flow to how a firefight unfolds. You can speed up how quickly movement is shown, but doing that still doesn't add a good sense of flow to the game. Everything takes too much time, from moving your soldiers (even at quick speed) to their stopping when they arrive at the designated location and firing. There is also too much like before characters return fire once fired upon. Everything in the game is a slow and laborious process. That, combined with the fact that as the story is no good means that there's really nothing to make you want to wait to see what happens when it eventually does.
The game does look pretty enough in 3D, sporting a nearly top-down view and some nice graphics. At least, the graphics are nice on the battlefield, the stagnant ones via which the story is told doesn't really do much to convince you that you ought to spend your time trying to care about why your troops are in the field.
In the final analysis, Tom Clancy's Ghost Recon Shadow Wars is a really solid idea that has only been half-implemented. The tactical, chess piece nature of it works and works well. There is certainly a lot going on and a lot to pay attention to during battles. The story, however, is hugely flat and the actual unfolding of the battles is overly slow and dull. Shadow Wars has all the promise of a good game but fails to deliver.
Tom Clancy's Ghost Recon Shadow Wars is rated T (Teen) by the ESRB for Mild Violence.