The Sims 3, as a franchise, is a massive success. It has been ported to system after system, updated, expanded, and tweaked. Now, it's a launch title for the Nintendo 3DS, but it may not be one that you're going to want to leave the store with at the same time as you pick up Nintendo's latest handheld. Obviously the problems with the title have nothing to do with the game's concept and despite what you may be thinking, the problems are also unrelated to the graphics (3D or otherwise) and unrelated to there being "missing" components from previous releases. The problems are with the layout, and we'll be talking about them more later.
By now, we all know what The Sims is all about – you create people, create a home for them, and take them through their hopefully not too mundane lives. Your Sim will make friends, have a job, cook dinner, and learn to play chess. It is almost entirely brilliantly fun. I have been known to spend hours building my Sim the perfect, expandable,
dream house at the start of the game, before I've ever laid a single finger on my Sim in the game world. The Sims is a tested, tried, and utterly brilliant. Who knew that controlling the lives of someone else could be way more fun than controlling your own, but let's face it, it can be.
While the version of The Sims 3 that was released to the Nintendo DS was a semi-sanitized E for Everyone game, for the 3DS, the folks at EA have given you a T for Teen version, similar to the console and computer releases. Also included back in the game is stuff like the ability to put in landscaping.
Listen, we don't want to insult you by giving you 500 words on the overall generic stuff that could be used to talk about The Sims 3 on any platform. The Sims franchise has been around for more than a decade, it's a life simulator and each successive entry into the series has given you more options, more tweaks, and more to do. It is also one of those titles which has traditionally worked better on a PC or Mac than it has on a console or handheld because there is so much to control and so many possible tweaks and a keyboard and mouse offer the ability to manipulate the extensive array of choices you're provided in greater detail, with greater finesse, and with far greater speed than any console or handheld controls we have ever come across.







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