Nintendo 3DS Review: Spirit Camera

Included with Spirit Camera is an augmented reality book, splattered with ink, unnerving photographs, and illegible text. Despite this, the creator took the time to avoid the bottom corners on each page, ensuring they are (clearly) sequentially numbered. It's a sign either the demons the book spawns appreciate their artistic endeavors or have too much time on their hands.

Nothing in this loosely connected entry into the Fatal Frame series contributes to the atmosphere it thinks it has. Opening the case lets loose a room filling odor of mildewed trees and musty paper, whatever thick grade of stock used to piece together the AR book significant in its ability to suffocate those sensitive types. That's more horrifying than anything in-game.

Somewhere in the product line Spirit Camera showed signs of life, a little ironic since it's about the undead, but let's look past that. As an idea, it's sound. In terms of execution, the hardware isn't there, and neither is your place of residence, unless that's in a dank, brightly lit alleyway. That's sort of the kicker: Spirit Camera needs Hollywood level lighting to function. That creates a trio of concerns, from extensive reflections on the screen, hard to see images due to the light, and nonsensical environments for horror.

It's sort of like Freddy Krueger bringing his victims to a well lit playground full of colorful flowers. It doesn't work, only in this case, the ghastly spirits are after your DVDs. Oh god, don't attack Gossip Girl: Season 1, Mr. Spirit!

The 3DS plays the gimmick of the Camera Obscura, quite possibly the world's most innocently backfiring garage sale find ever. It even came with the book according to the convoluted narrative, one that can impressively warp, bend, and do other stuff as long as it's in view of the lens. If there is an illusion, it shatters whenever the lighting is imperfect or the camera slips the page out of frame. Since it bends fiercely at the center fold, it's harder than you think. It's arduous battling hell spawns that come from the book itself, trying to line up charged shots from the Obscura.

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Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

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