Notorious for a 'when it's done' release mantra BioWare typically has slippery release dates that change as the teams adjust to challenges on the projects. Their new method of planning their projects, spearheaded by Dorian's hard work, has helped the teams stay on target and achieve milestones as specified.
Below is a stream of the interview I conducted with Dorian Kieken. It is a great listen as Dorian discusses the challenges they faced as well as his passion for table top games, BioWare as an organization and many facets of the development process on blockbusters like Dragons Age and Mass Effect.
MIGS 09: Interview with Dorian Kieken from BioWare








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