iPhone Game Review: Rainbow Ninja

Part of: iWant, iNeed, iRecommend

Sometimes it is just plain hard to look at, analyze, and review a game. Sometimes they have caveats that you can just not get into words, or are so unique that you are left struggling to find a way to describe the game. Sometimes, as in the case of RainbowNinja, the game is just not like a game at all.

Flash games, and those like them, are simple and easy to play, but they are addictive as hell; RainbowNinja continues this policy. The game is basically a color test, where you either click the color that is written or the color the writing is in. It is just like Brain Age for the Nintendo DS, and it has the same basic challenges. After decoding what color to click, you simply click it, and the new challenge shows up. That is all that this game is. Yet, somehow, it is highly addictive.

Now, don't get me wrong, while it seems that RainbowNinja is exceptionally easy, the game is actually quite hard. In fact, the developers even describe it as "evil" and "deviously simple". This combination makes the game fun and enjoyable to play while also making it highly addictive. The game is designed simply to make anybody play it, and it does that well. RainbowNinja is like crack in the gaming world, a game that keeps you coming back for more.

Speaking of playability, one of the nice features of RainbowNinja is how easy it is to pick it up. The graphics (not that there are many) are easy for anybody to see and read. The actual game play is exceptionally easy to learn. This game is designed to be used by anybody, and everybody can use it. This sort of inclusive design is reminiscent of Nintendo's Wii design and seems to be doing well in the market.

Due to the simplicity of RainbowNinja, it is hard to find anything that should be added to, or that is a problem, with the game. To be honest, there is nothing really wrong with the game; it is just missing a few good features. For starters, we should be able to post our high scores from the game onto a worldwide high score board. As this is like every flash game out there, we know that this is an essential part of the game. Additionally, I would like to hear background music during the game. While the sound effects are amazing and downright cool, the lack of background music is a missing feature.

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Article Author: Robert M. Barga

Robert M. Barga is a student at The Ohio State University (Go Bucks) and is majoring in Political Science, with an American Policy focus, and minoring in English. He is an avid blogger on Whalertly, technology guru, and gamer (computer, table-top, and console). …

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