Interview: Kyle Ward - The Roxor Jack Of All Trades - Page 4

Kyle: Man, my thank you and influenced list would be too big to list here. I’m very active with multimedia and it’s always been a huge part of my life. I’ve always had a passion for electronic music and it's very cool to be able to do what I love for people.

Most of my songs are composed out of my home studio on DAWs running Logic Audio, Ableton Live and various hardware synthesizers. I play a lot of my material by hand and enjoy using different techniques. My site keeps a log of my life and further information about my current/past projects.

Aaron: Is there anything you can tell us about future home versions of In the Groove?

Kyle: The Mac/PC version of ITG is the first port to allow updatable content to the game. What does this mean? This means that you’ll most likely see upgrade packs that can easily be installed to update the game to the latest ITG.

Currently, we don’t have any specific announcements regarding ITG2 home [versions].

Aaron: When the company location tests versions of the game, what type of input do you look to receive from those in attendance and how many players typically show up to such an event?

Kyle: The most common feedback we get from a new build of the game is related to step syncing/difficulty/opinion. Naturally, we do our best to keep these qualities high with every new release. Typically, we’ve always been one of the most popular booths at any of the shows we attend. Players typically travel great distances to play the latest ITG and hang out with our team! The shows have always been a very positive experience for us in the past.

Aaron: Has the ITG team ever discussed any other avenues of games to develop other than dancing games?

Kyle: Roxor currently develops other games outside of ITG. We’ve actually been hard at work on our new racer game, Road Rebel. Additionally, we just released a sequel to our cute penguin racer, Tux Racer. Roxor has formed teams that regularly work on other projects on a weekly basis.

Aaron: What can we expect from the ITG series in the future, beyond ITG3?

Kyle: The team will continue to always be committed to improving the overall player experience of ITG. There are still so much more in store for the series. We have more ideas then our time allows!

As a player of ITG, you can always be assured that we’ll be there to listen to your feedback and value your opinion. I think one of our greatest strengths is our close communication with our player community. Regardless of our competitors, I think we’ve made impact in the dancing game genre. We’ll certainly continue to do so and players can always look forward to our future products.

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Article Author: Aaron Auzins

Aaron Auzins, better known as "nestlekwik," is an avid gamer and collector who resides in Ohio. He has written video gaming reviews for his personal site GemuBaka, Diehard GameFAN, J2Games, Bemanistyle as well as news for Arcade Heroes.

Visit Aaron Auzins's author pageAaron Auzins's Blog

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