Interview: Kyle Ward - The Roxor Jack Of All Trades - Page 2

In the Groove (PC/Mac) – August 2006

A recent re-release of the original arcade version, Roxor used the beefier power of PCs and Macs to give players an experience completely identical to the arcades. With virtually no load times, unedited songs and even more, updated content, In the Groove (PC/Mac) is the most complete home version of the game that is currently available. Blogcritics reviewed this iteration of In the Groove.

With four titles under the In the Groove belt, Roxor, who also releases other arcade titles, isn't looking to call it a day anytime soon. Kyle Ward of Roxor Games recently took the time to answer some questions about the series and the progress it has made since its initially retail release in 2004.

Aaron Auzins: First off, thank you very much for taking time out of your schedule to answer our questions.

Kyle Ward: No problem! Thank you for your interest in ITG.

Aaron: Before we start, could you please introduce yourself and how you are involved with In the Groove?

Kyle: My name is Kyle Ward. I’m the music producer, audio engineer and content (songlist/steps) manager for the ITG series.

Aaron: The original In the Groove hit arcades in August 2004. What was the main motivation behind creating an all-new dancing game for the arcades?

Kyle: ITG was originally created by a group of people that were actively involved in the dance game community. We felt that there was so much potential with dance games and at the time there seemed to have been a hiatus in production. ITG was born with this vision and has continued to grow since that day. It’s been really exciting watching how far this project has come since those days.

Aaron: How long was the first version in development and what kind of public reception did the first title received when it was released in arcades?

Kyle: The first ITG versions started as "kit upgrades." The reason for this was so that arcades with dance cabinets that could easily upgrade. The first ITG had roughly 10 songs and looked quite different then any of the versions to date. I remember rushing to our original ITG test arcade location (with other team members) to keep the machine up and running. It was certainly no easy task at the time! We learned a lot and applied that knowledge to the game. Now, the game has many testing sites that are much easier to manage.

Aaron: What was the transition from arcade to home console like for the team? What eventually lead to producing In the Groove for the PC and Mac?

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Article Author: Aaron Auzins

Aaron Auzins, better known as "nestlekwik," is an avid gamer and collector who resides in Ohio. He has written video gaming reviews for his personal site GemuBaka, Diehard GameFAN, J2Games, Bemanistyle as well as news for Arcade Heroes.

Visit Aaron Auzins's author pageAaron Auzins's Blog

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