Interview: Just Cause Directors - Christofer Sundberg and Linus Blomberg

Recently, I was given the great pleasure to talk to Mr. Christofer Sundberg, the Creative Director, and Linus Blomberg, the Technical Director, of the future hit – Just Cause, released on 22nd September for PC, PS2, Xbox and Xbox 360.

Andy: First off, thank you very much for taking time out to answer my questions.

Christofer: Thanks! It’s our pleasure.

Andy: Before we move on to talk about your new release, I was wondering if you could tell our readers about Avalanche Studios, and what games you have been involved with in the past?

Christofer: Avalanche Studios was founded by me and Linus Blomberg in early 2003. At the time, we were a four-man studio working very hard trying to get the company running after experiencing some very rough times with our previous company Rock Solid Studios (we were developing the game based on Tremors).

It was great though getting a fresh start and we were one of the first developers focusing on outsourcing to minimize the many risks independent developers are exposed to. As things started moving and we got publishers interested in Just Cause, Eidos was the best partner (as they were based in Europe and the production crew, at the time headed up by Dave Rose and Martin Alltimes, was great).

Christofer Sundberg (Pictured Left) and Linus Blomberg (Pictured Right) - the Directors for Just CauseAs the project was signed by Eidos, we started building up the team and we knew people that we wanted on the team and we managed to hire 100% of our “targets” and it all started from there. Just Cause is our first game as Avalanche Studios, but our team has worked on numerous award-winning and best-selling titles in the past. We have also hired some of the best talent from universities and game schools here in Sweden. All in all, I’m very confident when I’m saying that we have one of the strongest development crews in the world.

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Article Author: Andrew Ogier


Andrew Ogier lives on a little rock in the middle of nowhere. Ever since the tender age of three-years-old, he has been addicted to video games, and has owned every major system created, along with a 10,000 strong video game collection spanning …

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Article comments

  • 1 - Andrew Ogier

    Sep 08, 2006 at 4:08 am

    Slight edit I'm afraid folks. The game is released on the 26th of September 2006, not the 22nd. Oops!

  • 2 - Andrew Ogier

    Sep 08, 2006 at 4:11 am

    Damn, what is wrong with my fingers today? I meant to type that it's released on 26th September for the US, and 22nd September for Europe

  • 3 - Ken Edwards

    Sep 08, 2006 at 6:10 am

    Wait a minute, that cannot possibly be right. It ships in Europe first? That never happens. It looks like the US date is the 27th, though.

  • 4 - Christopher Rose

    Sep 08, 2006 at 6:25 am

    If you'll allow me the slight fiction that Europe is actually a country, Ken, it's a much bigger market than yer USA, so why not?
    ;-)

  • 5 - Ken Edwards

    Sep 08, 2006 at 2:29 pm

    Chris, this is in the books man! Europe gets all their games last, and consoles six, 12, or 18 months after launch in the US (this is dependent on a heavy array of market conditions of course -- much to complicated to get into here.)

  • 6 - Matt Paprocki

    Sep 09, 2006 at 12:34 am

    At leas they'll have something to do while they wait for the PS3...

    Great interview again!

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