The graphics of the original Conduit were pretty impressive, and we liked what we saw of the second one as well. The game still operates on the Quantum 3 engine which is obviously further along now than it was nearly two years ago when the original was released.
We played a co-op multiplayer level (several competitive games are also available) set to a low difficulty level which gave us a great feel for how to move around utilizing the Wii Remote and Nunchuk. Sadly, that low difficulty meant there were few enemies out there and those that were there were weak, but it still felt satisfying to blast them away. Conduit 2, unlike the original, sports regenerative health as opposed to requiring medipacks or the like, and High Voltage told us that they felt as though regenerative health would help with pacing in the main storyline. Perhaps more than with the other titles we saw yesterday, it will be interesting to check out how the final game functions upon its release and whether the changes to the original are for the good.
There were no throwaway titles at Sega's event and seeing their offerings got us incredibly jazzed for the Spring. Obviously we're not saying that all the games will be brilliant—until final versions are available to be scrutinized that determination can't be made—but there was nothing we could instantly dismiss as not having a chance. Sega is clearly trying to make good use of the ever-expanding game technology available and looks as though they may have some hits on their hands.