GameCube Review: Timesplitters 2

Timesplitters 2 may be a Player's Choice title, but it's one of the most overlooked games on the Gamecube (and PS2 and Xbox). It's a quick single player ride extended by incredibly in depth multi-player and a create-a-map feature. It's a game people will still be playing in a few years, much like the developer's previous effort - Goldeneye.

Freshness is what keeps Timesplitters 2 moving. The pacing of the first game in the series (a PS2 launch title) is gone, thankfully slowed down to a controllable level. Now you'll have time to appreciate all the little details that goes into creating a dozen different time periods. Unlike a lot of first person shooters, you'll never see the same area twice. You'll be sent back in time to a variety of historical periods, each one looking different than the last. Even though the animation routines and guns have little to separate them, the look alone is enough to make each new level exciting.

Maintaining a solid frame rate, locked at 60 fps, Timesplitters 2 offers some incredible mechanics. Everything feels natural, and your aim is adjusted by the ability to see bullets flying through the air, not a cursor. Destructible environments add to the feeling of power. Enemy AI is fair, and they'll make a few moves to avoid being killed. The models always maintain a simple style, and there's no question everyone involved had fun making this one (you'll spend an entire level trying to take down a pack of ravenous monkeys).

Each level offers a few objectives, but there's always a time piece to be found. These transport the player into the next level (hence the title), and are the highest importance. Each stage is short and linear, and the entire experience can be beaten in a day. Where it continues is the multi-player, and this is obviously the focus.

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Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

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